{"author_name":"krahenke","cat":"LD #27","comments":[],"epoch":1376986380,"likes":2,"metadata":{"p_key":"41855","p_author":"krahenke","p_authorkey":"507257","p_urlkey":"77478","p_title":"My first LD, hopefully :D","p_cat":"LD #27","p_event":"LD27","p_time":"1376986380","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"507257","us_name":"krahenke","us_username":"krahenke","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Okay, so I thought about trying this. Although the concept I have in my head might or might not be possible to finish until the deadline, but I hope that the essentials will so I can at least show off some fancy alpha version. The game will be developed only in the course of the competition (with some exceptions, I will reuse some code from older projects).<\/p>\n <p>I will use:<\/p>\n <p>Visual C# 2010 with XNA 4.0 and HLSL (porting later to monogame perhaps but can`t be bothered right now)<\/p>\n <p>Farseer physics engine<\/p>\n <p>Gleed2D level editor<\/p>\n <p>Photoshop\/GIMP and Spriter Essential Edition<\/p>\n <p>FL Studio<\/p>\n <p>Various other middleware perhaps to enhance development speed (such as a Mercury Particle Engine, or Awesomium, anything, we`ll se what`s needed)<\/p>\n <p>Okay, let`s do this \ud83d\ude00<\/p>","time":"August 20th, 2013 3:13 am","title":"My first LD, hopefully :D"}