Less problems – more fun!

Hey you (yes you out there),
This will be my fourth LudumDare and hopefully my third game I actually release. Either way I’m sure It will be very fun :)
Last time there were some problems with the execution of my games, whether on Windows (OpenAL) or on Linux (runtime libraries), but I worked a lot on the building process (and the code), updated my libraries, tested the base code so I’m happy to pronounce that this time there will be much fewer problems. The Windows application doesn’t depend on any OpenAL installation and for the Linux one you don’t have to download anything other than my actual game(except maybe OpenGL drivers which you should already have, if not… you need them! for many many games (not just mine)!), extract and you are ready to play (like you would do on Windows…). And here’s my inventory:

  • Language: C++
  • IDE:
    • On Windows: Visual Studio Express 2012 (Main development)
    • On Linux: CodeBlocks (Only for the Linux port)
    • On Macintosh: (Even though I have an old Macbook Air now, I didn’t have enough time to set up the IDE, install the libraries, etc.)
  • (Horrible) Sprites: Paint.NET
  • (Even more horrible) Music: Autotracker, Musagi, Aira Maestosa
  • Basecode: Yes
  • Coding libraries:
    • Input, Window/Time management: SDL2 (it’s out!)
    • Graphic: OpenGL
    • Sound: OpenAL
    • File libraries:
      • libpng
      • libogg, libvorbis
      • zlib

    SGF2ZSBhIGxvdCBmdW4h

    Helco