{"author_name":"caranha","cat":"LD #27","comments":[],"epoch":1377089940,"likes":3,"metadata":{"p_key":"41738","p_author":"caranha","p_authorkey":"7847","p_urlkey":"77361","p_title":"Checking in for LD!","p_cat":"LD #27","p_event":"LD27","p_time":"1377089940","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7847","us_name":"caranha","us_username":"\/author\/caranha\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Argh, life got in the way, and just now I had time to write an &#8220;I&#8217;m in&#8221; post. I&#8217;ve been participating since LD24, and this time it won&#8217;t be different. The timezone for LD is just perfect for me: The compo starts 10:00AM my time on Saturday (Tokyo) and goes until 10:00AM Monday &#8211; Already took the day off work that day ;-).<\/p>\n <p>The only snag will be a school event that will take 3-4 hours Saturday afternoon. I will try to use that time to do some game designing.<\/p>\n <p>Anyway, tool call:<\/p>\n <p><strong>Coding:<\/strong> Java+<a href=\"http:\/\/libgdx.badlogicgames.com\/\">libGDX<\/a>, the goal is to make a game playable on android and the desktop. I might drop android or add html5 depending on the theme and the design. Using <a href=\"http:\/\/developer.android.com\/sdk\/installing\/installing-adt.html\">Eclipse+ADT<\/a> as my IDE.<\/p>\n <p><strong>Graphics:<\/strong> Gimp + Inkscape + my handy WACOM tablet. If the game design calls for it I might use a cool <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=net.jgame.examples.tools.spritegen\">android-based random sprite generator<\/a> that I found these days.<\/p>\n <p><strong>Sounds:<\/strong> <a href=\"http:\/\/www.bfxr.net\/\">BFXR<\/a> + possibly a voice synthesizer.<\/p>\n <p><strong>Music:<\/strong> Probably I&#8217;m just going to go with <a href=\"https:\/\/github.com\/wibblymat\/ld24\/blob\/master\/autotracker.py\">Autotracker <\/a>, even though I can now recognize an autotracker-bu generated song by smell \ud83d\ude1b If I have the time and inclination I might try to compose something using the dozens upon dozens of trackers that I have tested over the months, but every time I&#8217;ve tried to do so it ended in utter disaster <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":-(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Here is my <a href=\"https:\/\/github.com\/caranha\/ludum27\">base code<\/a> (right now it is just some empty classes for handling state changing and asset loading). Good Luck and have fun everyone!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/android\/\" rel=\"tag\">android<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/autotracker\/\" rel=\"tag\">autotracker<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bfxr\/\" rel=\"tag\">bfxr<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gimp\/\" rel=\"tag\">GIMP<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/inkscape\/\" rel=\"tag\">inkscape<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/java\/\" rel=\"tag\">java<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/libgdx\/\" rel=\"tag\">libgdx<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"August 21st, 2013 7:59 am","title":"Checking in for LD!"}