{"author_name":"MemoryLeek","cat":"LD #27","comments":[],"epoch":1377190980,"likes":3,"metadata":{"p_key":"41570","p_author":"MemoryLeek","p_authorkey":"7989","p_urlkey":"77193","p_title":"MemoryLeek is joining!","p_cat":"LD #27","p_event":"LD27","p_time":"1377190980","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7989","us_name":"MemoryLeek","us_username":"\/author\/memoryleek\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>It&#8217;s been quite a while since we last entered in LD22, but we&#8217;re finally doing it again. We&#8217;re the same 3 Swedish dudes as last time, and this will be our second LD entry.<\/p>\n <p>We&#8217;ll be using:<\/p>\n <ul>\n <li>C++ \/ Qt5<\/li>\n <li>GIMP<\/li>\n <li>Bfxr<\/li>\n <li>Tiled (if applicable)<\/li>\n <li>The audio part of SFML if we should require positional audio<\/li>\n <li>MilkyTracker \/ LMMS if there&#8217;s time left to do music<\/li>\n <\/ul>\n <p>As usual we will release it for Linux, OS X and Windows.<\/p>\n <p>Our repo is public and we have already started with the basics like rendering. You&#8217;ll be able to follow our progress at <a title=\"GitHub\" href=\"https:\/\/github.com\/MemoryLeek\/ld27\">GitHub<\/a>. We will also post on our <a title=\"MemoryLeek\" href=\"http:\/\/memoryleek.com\">blog<\/a> during the compo, as well as twitter <a title=\"@ML_Dev\" href=\"http:\/\/twitter.com\/ML_Dev\">@ML_Dev<\/a>.<\/p>","time":"August 22nd, 2013 12:03 pm","title":"MemoryLeek is joining!"}