{"author_name":"Rakart","cat":"LD #36","comments":[],"epoch":1472351340,"likes":3,"metadata":{"p_key":"4122","p_author":"Rakart","p_authorkey":"112394","p_urlkey":"39577","p_title":"[Day 1\/\/Progress 2] Y\u2019all need caveman Jebus.","p_cat":"LD #36","p_event":"LD36","p_time":"1472351340","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"112394","us_name":"Rakart","us_username":"rakart","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/TV7d-mrGyv8?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>&nbsp;<\/p>\n <p>Let&#8217;s call it a day and go to sleep. I think I&#8217;m good with these two mechanics and i&#8217;ll work on the level design around them tomorrow like proper objectives, puzzles and traps, etc&#8230;<\/p>\n <p>But first, rework that ugly token design.<\/p>","time":"August 27th, 2016 9:29 pm","title":"[Day 1\/\/Progress 2] Y\u2019all need caveman Jebus."}