I have chosen my idea, now to implement it!

Hey all, I have already chosen and fleshed out my idea based on the theme. I had a lot of help from my friend, Reece, who I’m very thankful to.

I have decided to go for an isometric, dungeon-crawler-ish game where the player begins with 10 seconds, and must collect little items to get more time. The objective is to find the exit without running out of time.

There are enemies that take time away from you when you are hit by them, and there are some weapons you can pick up, but the ammo is your time. Enemies sometimes drop time, but is it a good idea to shoot them when there could potentially be no drop? The idea is to make the player think about murdering everything in sight. So far I’ve sorted out the isometric viewpoint, and next I will begin on the time drops and the enemies. Then I will begin on environments. Art and models will come after everything programming and functional side is complete.