{"author_name":"oxysoft","cat":"LD #27","comments":[],"epoch":1377316980,"likes":3,"metadata":{"p_key":"40666","p_author":"oxysoft","p_authorkey":"25340","p_urlkey":"76287","p_title":"The first 5 hours of \u201cPreludes of the high ground (?)\u201d","p_cat":"LD #27","p_event":"LD27","p_time":"1377316980","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"25340","us_name":"oxysoft","us_username":"oxysoft","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Going to bed. Around 3 hours of coding and 2 hours of doodling some graphics. I have a solid idea in mind and it has potential for a high replay value.<\/p>\n <p>What&#8217;s done so far:<\/p>\n <p>* Camera with easing and stuff (Almost, adding rumbling tomorrow then it&#8217;s done)<br \/>\n * Downward collision detection<br \/>\n * A nice idea for the game<br \/>\n * A basic tile engine<br \/>\n * Some very nice looking tile<\/p>\n <p>Game looks like this at the moment<\/p>\n <p><a href=\"http:\/\/i.imgur.com\/IdDSRWM.png\"><img src=\"http:\/\/i.imgur.com\/IdDSRWM.png\" width=\"816\" height=\"518\" class=\"alignnone\" \/><\/a><\/p>\n <p>You might want to open the image in a new tab to see the full glory of my rock\/dirt tiles which I am really proud of.<\/p>\n <p>Tomorrow: The game core mechanics<br \/>\n On sunday: Finishing up and prettying the graphics, ADDING JUICE TO THE GAME<\/p>\n <p><strong>Easing library for those using Monogame\/XNA and C#<\/strong><\/p>\n <p>I would like to remind you all there there is my easing library available for everyone which you can get at this link<br \/>\n https:\/\/github.com\/oxysoft\/Easy-Ease<\/p>\n <p>It is based on the formulas by Robert Penner on this page<br \/>\n http:\/\/www.gizma.com\/easing\/<\/p>\n <p>Good night\/day !<\/p>","time":"August 23rd, 2013 11:03 pm","title":"The first 5 hours of \u201cPreludes of the high ground (?)\u201d"}