{"author_name":"ron","cat":"LD #36","comments":[],"epoch":1472375760,"likes":2,"metadata":{"p_key":"4063","p_author":"ron","p_authorkey":"501034","p_urlkey":"39518","p_title":"Data structure sketch","p_cat":"LD #36","p_event":"LD36","p_time":"1472375760","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"501034","us_name":"ron","us_username":"ron","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Got to sketch the data structures, which would let a train navigate a track with switches. Seems simple enough that I might be able to pull it off, though no level parsing etc &#8211; most likely data will be hardcoded. I also don&#8217;t yet have a tilemap\/sprite decoding routine, so likely I&#8217;ll transcribe them by hand into numbers (single byte per 8 bit rows).<\/p>\n <p><img class=\"alignnone size-medium wp-image-576379\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/IMG_20160828_110934789-168x300.jpg\" alt=\"Data structure sketch\" width=\"168\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/IMG_20160828_110934789-168x300.jpg 168w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/IMG_20160828_110934789-768x1371.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/IMG_20160828_110934789-550x982.jpg 550w\" sizes=\"(max-width: 168px) 100vw, 168px\" \/><\/p>","time":"August 28th, 2016 4:16 am","title":"Data structure sketch"}