Nailed down the initial game concept
We started the collaboration call on 8:00 AM TH time (9:00 AM in SG) to talk about the idea we will work on for Ludum Dare 27.
The time now 11:15, and we finally nailed down the concept to be Nine Lives – Cat. The initial solid reason we thought about this was that 9 is near 10 seconds (the theme), thus leads us to this kind of topic.

Team, collaboration talk on skype (SG + TH)

Game concept
During the talk, we have shared ideas and discuss on the possibilities of interesting game idea might be continued working on. The following is the links we gathered through.
- http://www.youtube.com/watch?v=PthXkTpB2SA
An idea about Japanese TV show to get up and finish things off within 5 minutes. - http://www.youtube.com/watch?v=vrU4P_Pk-m8
Face pace in decision making of pretty old game called Hugo. - http://www.youtube.com/watch?v=BrAiuxnnlG0
An interesting game idea that we use as a reference point around the line of parallel world and timing. - http://www.youtube.com/watch?v=pfQtQfdg-EA
A lancing game involves with fast decision making and excitement in gameplay. - http://www.dejobaan.com/aaaaa/
The gameplay as seen in this game is really close to what we’re trying to achieve. It’s like an endless running game to avoid obstacles or stuff along the way. - http://www.youtube.com/watch?v=YOSiyUIorPQ
Ghost trick, a technique we might use along the way to possess or solve puzzle. - http://unity3d.com/gallery/made-with-unity/profiles/flippfly-race-the-sun
http://flippfly.com/racethesun/
Race the sun, another good reference with interesting concept on level generator and similar gameplay to our idea.
We will inject the perspective through the cat as it’s falling down from the very virtual high places. In fact, the cat will fall down starting from the real physical world then go through the obstacles that allow our chance to use somewhat ghost trick to activate something or clear the path away. Each gameplay will last long for only 10 seconds but by using ghost trick, we can slow down the pace of time a little bit more to peacefully act upon the puzzle ahead of ourselves. Anyway, it’s simply about clearing the path.
As the cat falls down each chunk of sub-world, it will go through transitioning into another chunk. We planned to have 10 chunks with different level set up and obstacles. Finally if a cat can touch the lowest ground in the lowest chunk, then it will go back to life (in real world) thus the name Nine Lives comes to play. We believe we take 10 seconds to work with the game idea in a creative way although there’s room for us to further think about it.
One last thing, Bruce is able to find out is that whenever we need to commit Unity project to github or source control. We need to consider about the following issue and how to solve it. It causes our team mates not be able to open the project after the first commit.
http://t-machine.org/index.php/2012/07/03/unity-git-source-control-a-basic-gitignore/
Right now it’s lunch time, we will get back and talk more about the plan in implementation along with we will be able to see the first concept design from Suebphatt.