{"author_name":"Symmeteer","cat":"LD #27","comments":[],"epoch":1377323340,"likes":0,"metadata":{"p_key":"40569","p_author":"Symmeteer","p_authorkey":"18295","p_urlkey":"76190","p_title":"Day 1 Success!","p_cat":"LD #27","p_event":"LD27","p_time":"1377323340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18295","us_name":"Symmeteer","us_username":"symmeteer","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>For some reason I can&#8217;t get my screenshot inserted into this post. I know I&#8217;ve been able to do it in the past. Dunno.<\/p>\n <p>In any case if anyone is interested the screenshot is\u00a0<a href=\"https:\/\/dl.dropboxusercontent.com\/u\/107314069\/games\/LD27\/screenshot_v1.png\">here<\/a>.\u00a0Player tries to get the ball from point A to point B in EXACTLY TEN SECONDS. Player accomplishes this by putting things down that will guide the ball to the path. So far, the player can just place a lame bouncy wall, though.<\/p>\n <p>So, progress. The goals I decided on were&#8230;<\/p>\n <p>1. To not get hung up on the theme. SUCCESS! Got a solid idea, basic basic basic functionality is implemented.<\/p>\n <p>2. To not change ideas 1 hr before submission time. So far, so good&#8230;<\/p>\n <p>3. To be aware of game-making process. Uhhh, to be honest I&#8217;ve just been going as fast as I can and not really thinking about it. But anyway I&#8217;m writing this post, so that counts.<\/p>\n <p>I am going to add goal 4: MAKE THE GAME FUN. So far it is not fun yet. Also, goal 5: DON&#8217;T OVERCODE. I took too long to code that toolbox thing. Well, at least it will be easier to add more tools. And: goal 5.5: DON&#8221;T SET TOO MANY GOALS. Hahaha.<\/p>\n <p>Okay, that is all. Goodnight and good luck to everyone.<\/p>","time":"August 24th, 2013 12:49 am","title":"Day 1 Success!"}