{"author_name":"zerebruin","cat":"LD #27","comments":[],"epoch":1377326640,"likes":0,"metadata":{"p_key":"40538","p_author":"zerebruin","p_authorkey":"18208","p_urlkey":"76159","p_title":"Ideas, ideas\u2026","p_cat":"LD #27","p_event":"LD27","p_time":"1377326640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18208","us_name":"zerebruin","us_username":"zerebruin","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Getting up at 3am was totally worth it!<\/p>\n <p>As soon as I got back to bed the ideas were popping up one after the other:<\/p>\n <p>&#8211; a 10 seconds to defuse the bomb game,<\/p>\n <p>&#8211; a memory game with 10 seconds to look at the solution<\/p>\n <p>&#8211; a light-cycle race in which you need to turn once every 10 seconds or loose<\/p>\n <p>&#8211; a bomberman-like two-player game in which the walls grow every 10 seconds<\/p>\n <p>&#8211; a shooter in which the enemy can only be seen briefly every 10 seconds or if he fires a weapon<\/p>\n <p>&#8211; and the last idea, which I&#8217;m not going to tell you right now (:P) because I&#8217;ve got to build a prototype first &#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ideas\/\" rel=\"tag\">ideas<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a><\/p>","time":"August 24th, 2013 1:44 am","title":"Ideas, ideas\u2026"}