{"author_name":"Skully","cat":"LD #27","comments":[],"epoch":1377331140,"likes":0,"metadata":{"p_key":"40481","p_author":"Skully","p_authorkey":"10876","p_urlkey":"76102","p_title":"My body is clearly game","p_cat":"LD #27","p_event":"LD27","p_time":"1377331140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10876","us_name":"Skully","us_username":"skully","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Only had about 5 hours sleep yet woke up feeling surprisingly fresh. Will undoubtedly crash out some point later, but for now I&#8217;m cracking on. I&#8217;ve got more functionality on my menu to select different games and highlight them. In the past I did this by writing out every possible selected menu (repeating the text but making one line highlighted). Fortunately, I&#8217;ve improved it to not be so wasteful.<\/p>\n <p>I&#8217;ve also created the basis for the games. I&#8217;ve a base class that has pure virtual methods for the update and draw so that each inheriting game class will define it&#8217;s own update and draw. I&#8217;ve also got a delayed start so that I can display an intro (explaining what the game is and how to play) as well as an interface for passing the score to the menu (and through that UI) system<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Framework_4.jpg\"><img class=\"alignleft size-medium wp-image-275812\" alt=\"Framework_4\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Framework_4-300x158.jpg\" width=\"300\" height=\"158\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Framework_4-300x158.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Framework_4-550x289.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Framework_4.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 24th, 2013 2:59 am","title":"My body is clearly game"}