{"author_name":"Literal Games","cat":"LD #27","comments":[],"epoch":1377333900,"likes":0,"metadata":{"p_key":"40441","p_author":"Literal Games","p_authorkey":"26056","p_urlkey":"76062","p_title":"So\u2026. ideas?","p_cat":"LD #27","p_event":"LD27","p_time":"1377333900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"26056","us_name":"Literal Games","us_username":"literal_games","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Waking up at about 9: 30 UK time the 5 of use trawl through some possible ideas we could do for the concept 10 seconds. I don&#8217;t know if it was the lack of sleep or the fact that the room is poorly ventilated but ideas seemed to be a bit sparse. Initially we thought maybe a platformer with shifting parameters every 10 seconds would be a solid concept&#8230;. TOO BORING said the artist. Second came the idea of trying to finish second in a race 10 times&#8230; TOO STUPID said the coder. Thirdly came the top down survival situation with a changing environment&#8230;. I CAN&#8217;T MAKE MUSIC THAT&#8217;S 10 SECONDS LONG said the musician. Finally after much debate all 3 parties accepted the idea of an RTS with a 10 second prep time to adapt to a situation before combat begins&#8230;. I HAVE NO IDEA WHAT YOU&#8217;RE TALKING ABOUT said the blog writer.<\/p>\n <p>&nbsp;<\/p>\n <p>Watch us stream at\u00a0<a href=\"http:\/\/www.twitch.tv\/literalgames\">http:\/\/www.twitch.tv\/literalgames<\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 24th, 2013 3:45 am","title":"So\u2026. ideas?"}