{"author_name":"Riley Hume","cat":"LD #27","comments":[],"epoch":1377336480,"likes":0,"metadata":{"p_key":"40417","p_author":"Riley Hume","p_authorkey":"25263","p_urlkey":"76038","p_title":"I\u2019m awake, and my core mechanics are finished!","p_cat":"LD #27","p_event":"LD27","p_time":"1377336480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25263","us_name":"Riley Hume","us_username":"riley1219","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hell yeah! I feel like this is an actual accomplishment haha. Now I can check one more thing off of my list! Speaking of which, I have an actual list I wrote down of some things I want to accomplish in descending priority:<\/p>\n <p>&nbsp;<\/p>\n <blockquote><p>Mechanics\/Things need implementing<br \/>\n timeUP &#8212;- (Check!)<br \/>\n Enemy with AI that hurts you when touches &#8212;-<br \/>\n At least 6 levels &#8212;-<br \/>\n ^^^^CORE THINGS NEEDED<br \/>\n Secondary:::<br \/>\n Basic player and enemy models<br \/>\n Sound effects for pickup\/timer nearing bottom<br \/>\n Weapon that uses time for ammo<\/p>\n <p>TERTIARY:::<br \/>\n Decent textures<br \/>\n Random generation(Infinite mode?)<br \/>\n Small tutorial level, otherwise text that disappears after a while like<br \/>\n now.<\/p><\/blockquote>\n <p>I&#8217;ve got music and sound effects ready, I&#8217;m adding them while we speak!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/updatePic1.jpg\"><img class=\"alignnone size-medium wp-image-276168\" alt=\"updatePic1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/updatePic1-300x150.jpg\" width=\"300\" height=\"150\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/updatePic1-300x150.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/updatePic1-550x276.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 24th, 2013 4:28 am","title":"I\u2019m awake, and my core mechanics are finished!"}