4 Hour mark (Dev time). First Enemy. DogBox.
Going to take a small break.
Managed to fine tune the Enemy AI to a point that it will be interesting to play around with. Basically the levels will have their own Navigation Paths (just simple way point based path system, instead of A*, I dont have Unity Pro :<) They will navigate around these, until they see the player. The enemies will also have a cone of vision and a turn rate, but they are quick and can catch up to the player quite quickly.
I’m gonna see if i can also apply somewhat of a sound/smell mechanic that the dogs will react regardless if you get too close to them or go really fast making alot of sounds. Lets see.. thought.,

DogBox chase FoxBox