4 Hour mark (Dev time). First Enemy. DogBox.

Going to take a small break.

Managed to fine tune the Enemy AI to a point that it will be interesting to play around with. Basically the levels will  have their own Navigation Paths (just simple way point based path system, instead of A*, I dont have Unity Pro :<) They will navigate around these, until they see the player. The enemies will also have a cone of vision and a turn rate, but they are quick and can catch up to the player quite quickly.

I’m gonna see if i can also apply somewhat of a sound/smell mechanic that the dogs will react regardless if you get too close to them or go really fast making alot of sounds. Lets see.. thought.,

 

DogBox chase FoxBox

DogBox chase FoxBox