{"author_name":"tedsta","cat":"LD #27","comments":[],"epoch":1377369420,"likes":0,"metadata":{"p_key":"39967","p_author":"tedsta","p_authorkey":"506837","p_urlkey":"75586","p_title":"A new morning","p_cat":"LD #27","p_event":"LD27","p_time":"1377369420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506837","us_name":"tedsta","us_username":"tedsta","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Woke up like 2 hours ago, but I never posted an update, and I was too lazy to post one last night, so here&#8217;s an update. Still way behind on coding. Perhaps trying to learn JavaScript, three.js, and cannon.js all in one night while doing a game development competition wasn&#8217;t such a good idea. I spent hours wrestling with JavaScript&#8217;s automagically managed memory (I&#8217;m a C++ guy) and three.js&#8217;s content pipeline, but FINALLY we have a mesh imported!!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/24\/a-new-morning\/screeny2-12\/\" rel=\"attachment wp-att-278877\"><img class=\"alignnone size-large wp-image-278877\" alt=\"screeny2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screeny2-550x293.png\" width=\"550\" height=\"293\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screeny2-550x293.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screeny2.png 1366w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 24th, 2013 1:37 pm","title":"A new morning"}