24 hour point (almost)

So the first day is drawing to a close and not much has changed from a few hours ago. I have struggled to get it resizing gracefully which almost works now.

FunkyDebugFunkyDebug2

Debugging requires the most attractive overlays otherwise what’s the point.

I also managed to escape out of the level, but got trapped in the walls. It was like an inverse level and was fairly cool, so might even get included.