Scoring – Project: Ad Hoc Novel

Okay, so I was brainstorming through hours and hours how the hell should I score the player’s creation. Since it’s a short competition and I want to target the “just having some fun” principle rather than “earning scores” I decided to make the whole scoring just a flavour text , at least for now.

Flavour text score system, for now at least

The project’s core is almost done. After it’s finished, I’ll spend the rest of the time filling the game with a lot of texts and options, so it can be… (oh no don’t say it) …a… (i’m gonna say it) …rogue-like (i said it..) due to the game’s random nature.

 

Depending on the processing speed of the stuffs said above, i’m planning some playstyle-modifiers in the game as well. Like in Recettear, the game says randomly “The price of the iron swords decreased” etc. so Icould make something like “the interest towards the romantic novels are increased”. But this have to affect the scoring system so this is why i’m delaying it for now.

Tags: AdHocNovel, RoyalPlanFactory