{"author_name":"Oana","cat":"LD #27","comments":[],"epoch":1377431220,"likes":0,"metadata":{"p_key":"39373","p_author":"Oana","p_authorkey":"10659","p_urlkey":"74991","p_title":"Step 4: Enemies and pausing","p_cat":"LD #27","p_event":"LD27","p_time":"1377431220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10659","us_name":"Oana","us_username":"oana","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Enemies are currently implemented, although I still should add more variety and have them do more interesting things.<\/p>\n <p>New version is here:\u00a0<a href=\"http:\/\/www.prototypecorner.tk\/LD_V4\/ld27.html\">http:\/\/www.prototypecorner.tk\/LD_V4\/ld27.html<\/a><\/p>\n <p>Feel free to write any thoughts you have in the comments section, I would really appreciate it! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 25th, 2013 6:47 am","title":"Step 4: Enemies and pausing"}