{"author_name":"CScribes","cat":"LD #27","comments":[],"epoch":1377685320,"likes":2,"metadata":{"p_key":"38165","p_author":"CScribes","p_authorkey":"505009","p_urlkey":"73781","p_title":"Post Mortem and Updated File for THE WHiTE ROOM!","p_cat":"LD #27","p_event":"LD27","p_time":"1377685320","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"505009","us_name":"CScribes","us_username":"CScribes","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Version 1.1 is up! The bugs should be fixed&#8230; i&#8217;ll upload a 1.3 after school just in case though.<br \/>\n The link: http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=27229<\/p>\n <p>Short and sweet PM here we go!<\/p>\n <p>What went well:<br \/>\n Coding: Actually figured most of it out on my own!<br \/>\n Finishing: I got it in on time!<br \/>\n Collecting assets: Got a lot of SFX, Music, etc. packed in there!<br \/>\n Story length goal: Topped my max word count!<\/p>\n <p>What didn&#8217;t go so well:<br \/>\n Art: I was so focused on coding that I neglected this.<br \/>\n Theme: Though it&#8217;s there, I feel I could have done so much more with it.<br \/>\n Plot pacing and general cohesion: It&#8217;s a bit more than a little random at times. And I had to keep cutting to keep my thoughts in order.<br \/>\n Coding: Dear good God it&#8217;s still a little wacky for some stuff and it generally had me in fits.<\/p>","time":"August 28th, 2013 5:22 am","title":"Post Mortem and Updated File for THE WHiTE ROOM!"}