{"author_name":"Rhinoceros","cat":"LD #27","comments":[],"epoch":1377730200,"likes":1,"metadata":{"p_key":"38120","p_author":"Rhinoceros","p_authorkey":"25250","p_urlkey":"73736","p_title":"Vacuous: Post Mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377730200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"25250","us_name":"Rhinoceros","us_username":"rhinoceros","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So my first entry turned out a lot better than I expected it to. But that still doesn&#8217;t mean I&#8217;m perfectly satisfied with it.<\/p>\n <p>So I made the Special Limited Edition\u2020 Vacuous 2.0*! Which is mostly just small modifications to the game&#8217;s mechanics. No new levels or bosses, and it&#8217;s too drastic to be considered a bugfix.<br \/>\n *This is different from my actual entry, as explained below. The original entry <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=25250\">here<\/a> is still unchanged.<\/p>\n <p>Downloads: <a href=\"http:\/\/www.mediafire.com\/download\/5bpr2r86kc788es\/Vacuous_2.0_SPESH_EDISH.zip\">zip<\/a> | <a href=\"http:\/\/www.mediafire.com\/download\/65w1g44a7ba9nsr\/Vacuous_2.0_SPESH_EDISH.love\">.love<\/a><\/p>\n <p><strong>Changes:<\/strong><br \/>\n <span style=\"text-decoration: underline\">Bosses<\/span>:<br \/>\n &#8211; Boss # 1 has 25% less health<br \/>\n &#8211; Boss # 2 and 3 have 33% and 66% more health, receptively<br \/>\n &#8211; Fixed boss # 3&#8217;s box spawns moving weird<br \/>\n &#8211; Random enemy infinite bonus level now spawns a random boss every 10 waves<br \/>\n <span style=\"text-decoration: underline\">Bombs<\/span>:<br \/>\n &#8211; Bombs don&#8217;t do massive amounts of damage anymore (50% less). Because holy hell, you could throw 6 bombs at the last boss and kill him instantly. The boss&#8217;s bullets are still removed. They still function normally without regards to bosses<br \/>\n &#8211; Speaking of bombs, they now have a 3 second cooldown. Because you could still probably nuke the hell out of a boss even with bombs doing half damage to them.<br \/>\n &#8211; Bombs also come in packs of 2, because the power of one bomb isn&#8217;t really equivalent to the power of multi-shot.<br \/>\n &#8211; Added a visual for bombs<br \/>\n <span style=\"text-decoration: underline\">Enemies<\/span>:<br \/>\n &#8211; Waves now come every 6 seconds, instead of 10. This will help the game feel faster, and more like a shoot &#8217;em up.<br \/>\n &#8212; &#8220;But now that you made the waves not on 10 second intervals, how does it relate to the theme?&#8221; I hear you say, however, that was not the only thing relating to the theme!<br \/>\n &#8212; Bosses still have 10 second looping patterns<br \/>\n &#8212; You still have 10 lives. Which is 10 seconds in a somewhat odd and obscure definition of &#8220;seconds&#8221;: (think of it as &#8220;ten second( chance)s&#8221;)<\/p>\n <p>[stextbox id=&#8221;alert&#8221; caption=&#8221;via http:\/\/www.thefreedictionary.com\/&#8221; collapsing=&#8221;false&#8221; collapsed=&#8221;false&#8221; color=&#8221;000000&#8243; ccolor=&#8221;000000&#8243; bcolor=&#8221;8e8e8e&#8221; bgcolor=&#8221;ffffff&#8221; cbgcolor=&#8221;8e8e8e&#8221; bgcolorto=&#8221;ffffff&#8221; cbgcolorto=&#8221;ffffff&#8221;]<i>tr.v.<\/i>\u00a0<b>sec\u00b7ond\u00b7ed<\/b>,\u00a0<b>sec\u00b7ond\u00b7ing<\/b>,\u00a0<b>sec\u00b7onds<br \/>\n <\/b><b>1.\u00a0<\/b>To attend (a duelist or a boxer) as an aide or assistant.[\/stextbox]Essentially I made a bad pun.<\/p>\n <p><span style=\"text-decoration: underline\">Powerups<\/span>:<br \/>\n &#8211; Powerups are now more noticeable<br \/>\n &#8212; multi bullets now has more spread<br \/>\n &#8212; speed increase makes you 66% faster than it did before<br \/>\n &#8212; firing speed now makes you shoot 33% faster than it did before<br \/>\n &#8212; big bullets are unaffected, because they already make you totally wreck bosses.<br \/>\n <span style=\"text-decoration: underline\">Misc<\/span>:<br \/>\n &#8211; added a small box at the bottom to contain all your stats\/powerups. Now you won&#8217;t be covered by words anymore.<\/p>\n <p>\u2020 Not actually limited edition<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 28th, 2013 5:50 pm","title":"Vacuous: Post Mortem"}