{"author_name":"ipaf","cat":"Global Game Jam","comments":[{"author_name":"ZpeedTube","time":"November 7, 2017 7:22 am","epoch":1510057320,"text":"I don&#8217;t really have any advice other than you would proably need to grow a fanbase.<br \/>\n But I do know it&#8217;s hard to compete with miljons off apps\/games that already excist.","spam":"N"},{"author_name":"","time":"November 10, 2017 11:38 am","epoch":1510331880,"text":"I&#8217;m going to be kinda harsh and say that both those games don&#8217;t look very good. Your games don&#8217;t answer the question: Why should I play this game (as opposed to other games I could play)?","spam":"N"},{"author_name":"","time":"November 15, 2017 9:18 am","epoch":1510755480,"text":"It&#8217;s possible to do nothing &#8220;wrong&#8221; per se and still fail. You seem to look at this from a personal development perspective, which is odd: &#8220;I read all these books on agile and yet my game is failing&#8221; is a complete non sequitur.","spam":"N"},{"author_name":"eddyfranck","time":"December 8, 2017 8:57 am","epoch":1512741420,"text":"Hi guys,<br \/>\n I just release a my game Doggy Bubble Shooter Rescue , on AppStore and PlayStore,","spam":"N"}],"epoch":1510034520,"likes":0,"metadata":{"p_key":"38","p_author":"ipaf","p_authorkey":"500078","p_urlkey":"34872","p_title":"What i do wrong?","p_cat":"Global Game Jam","p_event":"LD40","p_time":"1510034520","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":"500078","us_name":"ipaf","us_username":"ipaf","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"text":"<p>Hi! Recently i made my second game for Android and publish it in Google Play. Sometime later i saw that it also doesn&#8217;t popular as my first game. Why? What i do wrong?<\/p>\n <p><strong>Preface about my last 2 years of development<\/strong><br \/>\n In winter holydays in 2016 year i learned next books:<br \/>\n Clean Code: A Handbook of Agile Software Craftsmanship &#8211; Robert Martin;<br \/>\n Design Patterns: Elements of Reusable Object-Oriented Software &#8211; GOF;<br \/>\n Learning LibGDX Game Development &#8211; Suryakumar Balakrishnan Nair, Andreas Oehlke.<\/p>\n <p><em>First step<\/em><br \/>\n After it I were start to develop my first real game (not prototype, full with main menu screen, pause and also leaderboard) one and half year ago. I published it in Google Play at 3 march 2017. Game like Pac Man about dormitory life. You need to run away from three girls, eat fruits and other dishes and collect coins.<\/p>\n <p>About development<br \/>\n I were start from class diagram and go towards code over about one month. A lot of time took design. Top-view peoples is were 3d-models. Yes, it took many many time to learn 3D Max, Maya and put it to trash. In the end i chose Poser with standart Assets. After it i were need to animate characters that took also not less time. I animated characters in the same Poser. Next was other parts of design. It was beauty and simple. Sounds was getted from free sounds web resources.<\/p>\n <p>Result<br \/>\n This game has 179 installs after publish, for more half year. Yes, it&#8217;s fiasco.<br \/>\n Link in Google Play: <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=ru.pascalman.dormitoryman\" target=\"_blank\" rel=\"nofollow\">https:\/\/play.google.com\/store\/apps\/details?id=ru.pascalman.dormitoryman<\/a><\/p>\n <p><em>Second step<\/em><br \/>\n After my first big game i were join to Ludum Dare #38 with game &#8216;The Whole truth about Nature selection&#8217;. May be you saw it. And it was cool. I received comments and likes. It wasn&#8217;t popular, but it in any case was very cool expierence. I joined the Jam, although i wanted to join the Compo.<\/p>\n <p>About development<br \/>\n I used my paper notepad for prototyping, Photoshop for fast design and Processing JS for code. Sounds was record in my kitchen on my Macbook.<\/p>\n <p>Result<br \/>\n 2 like on <a href=\"http:\/\/openprocessing.org\/\" target=\"_blank\" rel=\"nofollow\">Openprocessing.org<\/a>, about 700+\/2500 place on <a href=\"http:\/\/ldjam.com\/\" target=\"_blank\" rel=\"nofollow\">ldjam.com<\/a> in total rating.<br \/>\n Link in <a href=\"http:\/\/openprocessing.org\/\" target=\"_blank\" rel=\"nofollow\">Openprocessing.org<\/a>: <a href=\"https:\/\/www.openprocessing.org\/sketch\/422870\" target=\"_blank\" rel=\"nofollow\">https:\/\/www.openprocessing.org\/sketch\/422870<\/a><\/p>\n <p><em>Third step<\/em><br \/>\n My last game was Simple and Classic Match 3 game. Game about Russian cities sights.<\/p>\n <p>About development<br \/>\n I used Illustrator for design, LibGDX and Java for code, sounds from free sounds web recources.<\/p>\n <p>Result<br \/>\n And after publish, 20 October 2017 it has 3 installs.<br \/>\n Link in Google Play: <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=ru.pascalman.traveljewel\" target=\"_blank\" rel=\"nofollow\">https:\/\/play.google.com\/store\/apps\/details?id=ru.pascalman.traveljewel<\/a><\/p>\n <p><em>Is there any advises?<\/em><br \/>\n I published news on my social media pages and it not working. I used best-practice for Google Play description decoration, made promo video and took good screenshots. It was my big mistake to make not candy Match 3? It&#8217;s normal? Maybe my games really not good? What do you think about it?<br \/>\n I will thank you for your any comments and advises.<\/p>","time":"November 7th, 2017 1:02 am","title":"What i do wrong?"}