{"author_name":"MrBlade","cat":"LD #27","comments":[],"epoch":1378222920,"likes":1,"metadata":{"p_key":"37974","p_author":"MrBlade","p_authorkey":"23232","p_urlkey":"73590","p_title":"Dungeon Simulator 2013 *UPDATE!*","p_cat":"LD #27","p_event":"LD27","p_time":"1378222920","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"23232","us_name":"MrBlade","us_username":"mrblade","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hey! So, my LD game was a text based &#8220;Dungeon Simulator&#8221; really, it is just a puzzle game in text. (I know, a recipe for disaster. Hahah) If you want to play it:<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=23232\">Dungeon Simulator 2013<br \/>\n <\/a><\/p>\n <p>&nbsp;<\/p>\n <div id=\"attachment_294630\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/Menu.png\"><img class=\"size-medium wp-image-294630\" alt=\"This is what the menu looks like.\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/Menu-300x151.png\" width=\"300\" height=\"151\" \/><\/a><p class=\"wp-caption-text\">This is what the menu looks like.<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>Anyway, I worked really hard on it, maybe you can&#8217;t tell, but a lot of work went into it. I know for you all of you\u00a0<span style=\"text-decoration: underline\"><em>Expert Coding\u00a0Ninjas,<\/em><\/span> 540 lines in 48 hours is\u00a0<strong>NOTHING,\u00a0<\/strong>but to me it was actually a bit of a grind. I won&#8217;t go into details, but if you want to read more about it you can\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/27\/ld27-done-post-mortem\/\">read my post mortem<\/a>. Anyway, I have a little announcement:<\/p>\n <p><em><span><span style=\"text-decoration: underline\">My game will be having a post-post mortem\u00a0release!<\/span><br \/>\n <\/span><\/em><span><br \/>\n That is right, I was inspired enough to do more work! Whoa!<br \/>\n No, no, but for real my game is actually fairly buggy. Most notable the tutorials and some level bugs. This was\u00a0<em>mostly\u00a0<\/em>do to the lack of play time and testing I did the &#8220;finished&#8221; game. As I said in my post mortem &#8220;I might have played through the whole game maybe&#8230;Three times all the way through? Sorry.&#8221;<br \/>\n Anyway things I\u00a0<em><strong>hope<\/strong><\/em><strong>\u00a0<\/strong>\u00a0to bring to the next release:<\/p>\n <p>-Fixed tutorial(s)<br \/>\n -Re-build level three from the ground up.<br \/>\n -In addition to new level three, add three more\u00a0<span style=\"text-decoration: underline\"><strong>COMPLETE<\/strong><em><strong> and<\/strong><\/em><\/span><span style=\"text-decoration: underline\"><strong>\u00a0PLANNED levels. <\/strong><\/span>I will draw them out this time and make sure they at least work on my machine.<br \/>\n -I will try and make the &#8220;engine&#8221; (If you will.) a bit more robust.<span style=\"text-decoration: underline\"><strong><i><br \/>\n <\/i><\/strong><\/span><\/span><\/p>\n <p>I will be releasing this on the 20th right after voting (Sorry, I don&#8217;t want to mess up voting and I start school here in a few days, so my schedule is going to be tighter than normal. :c Be patient.)<\/p>\n <p>I will be doing weekly &#8220;Updates&#8221; with what I have been working on. (Maybe even a preview, <strong>maybe<\/strong>?)<\/p>\n <p><strong>Stay tuned for more! If you <span style=\"text-decoration: underline\">have<\/span>\u00a0<em>played\u00a0<\/em>my game and you have input or things you think should be changed, that I\u00a0<em>didn&#8217;t\u00a0<\/em>say ^above, please feel free to say it!\u00a0<\/strong>I would love to hear some more opinions from you guys. After all that is what keeps me motivated. (:<\/p>\n <p>Good luck everyone.<\/p>\n <p>~Blade<\/p>","time":"September 3rd, 2013 10:42 am","title":"Dungeon Simulator 2013 *UPDATE!*"}