{"author_name":"LionelJitro","cat":"LD #27","comments":[{"author_name":"","time":"September 20, 2013 10:27 pm","epoch":1379734020,"text":"Postmoretems never get enough thanks. Thank you.","spam":"N"}],"epoch":1379556480,"likes":3,"metadata":{"p_key":"37867","p_author":"LionelJitro","p_authorkey":"18018","p_urlkey":"73483","p_title":"Fleeting Reality Post Mortem + Post Jam","p_cat":"LD #27","p_event":"LD27","p_time":"1379556480","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"18018","us_name":"LionelJitro","us_username":"lioneljitro","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>&nbsp;<\/p>\n <h2>Fleeting Reality<\/h2>\n <p>tl;dr I liked the look and atmosphere of my game. I hated everything else, or lack thereof. I&#8217;m currently making a post jam version that is completely different.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/game2.png\"><img class=\"alignnone size-large wp-image-296938\" alt=\"game\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/game2-550x309.png\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/game2-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/game2-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/game2.png 980w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Fleeting Reality was my second attempt at Ludum Dare. I think I learnt a lot more from this one.<\/p>\n <h3>What went right?<\/h3>\n <p>&#8211; Graphics:<br \/>\n I liked what I created in the time, and I made a lot more that I never used.<\/p>\n <p>&#8211; Atmosphere<br \/>\n The limited sounds and camera distortions created a semi creepy atmosphere I was aiming for.<\/p>\n <h3>What went wrong?<\/h3>\n <p>&#8211; Mechanics:<br \/>\n The mechanics worked in my mind, I translated them horribly. I didn&#8217;t give the player clear enough instructions either.<\/p>\n <p>&#8211; Music:<br \/>\n If you&#8217;ve played the &#8220;game&#8221; (don&#8217;t if you haven&#8217;t not worth it) you&#8217;ll notice there is no music. I actually spent around 3 hours trying to record and edit eery piano music. My mic was screwing up for the first couple of hours then I decided it really didn&#8217;t fit the game at all.<\/p>\n <p>&#8211; No fun:<br \/>\n The game simply was tedious to play. Part of this is not getting solid mechanics. Also I forced the theme into the game too much.<\/p>\n <h3>Tips for myself for next Ludum Dare.<\/h3>\n <p>&#8211; Find the fun, before anything else.<br \/>\n &#8211; Code more, draw less.<br \/>\n &#8211; Be better with tools.<br \/>\n &#8211; Invest in a midi keyboard and\/or learn to make music on computer.<\/p>\n <h2>POST JAM VERSION<\/h2>\n <p>So as I said I like the atmosphere. I made a lot of assets so I&#8217;m currently making a post jam version.<\/p>\n <p>Everything is different, everything.<\/p>\n <p>First 10 seconds will be a thing of the past, sorry theme but you gotta go.<\/p>\n <p>Next you won&#8217;t actually control the patient directly. There will be two forces of &#8220;unreality&#8221; trying to manipulate the reality of the room. The player and the computer. Reality will slowly crumble. You need to manipulate the player to make your version of reality victorious.<\/p>\n <p>The patient is meant to be creepy insane, so I thought having the player actually controlling him ruins the concept. The gameplay is a lot more involved.<\/p>\n <p>Also the patient now zaps stuff when reality is distorted enough.<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/shoot.gif\"><img class=\"alignnone size-full wp-image-296932\" alt=\"shoot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/shoot.gif\" width=\"173\" height=\"179\" \/><\/a><\/p>","time":"September 18th, 2013 9:08 pm","title":"Fleeting Reality Post Mortem + Post Jam"}