October Challenge Day 3
So after a bit of radio silence, and a fun late night session: I fixed a major bug with my GUI and menus! I know menus aren’t that exciting, but in the context of a finished game its great. I now have 3 levels with one boss encounter.
This represents the first mission of the game. As it stands now, I can release this game on Kongregate, and maybe my own web page. My plan for next week is as follows:
1) Post Demo to Kongregate
2) Finish enemy layout of rail yard level
3) Complete a second simple boss
4)create briefing screens for mission 2
It’s close. And I’m tempted to do more, but in the spirit of finishing, I will FINISH the project. This is the push I need to put this baby to bed. (For good, for now at least)
SCREEEEEENZ!
It’s amazing how something as simple as a main game screen can make your game look more complete.

