October Challenge Day 13

Today I worked on another new boss. This one is a giant aircraft. It was really easy to implement using Unity Playmaker. The gameplay is simple: The enemy moves using a Math Ping pong function. The health and attacks are handled by a simple Finite State Machine. One FSM runs the health, the other, the attacks.

I originally thought of only doing one boss, and a few levels. By reusing code, art, and Playmaker FSMs, I’ve been able to cut my development time in half. My new goal is to finish setting up ground enemies. I also need to redo some of my level encounters. I am aiming for at least 3 mission areas (unique environments) and 5-7 levels. If I can get one more boss going, I’ll do 4 areas. I think that should be enough content for a free ish web game.

After that, its the generic polish polish polish. I think I’m in good shape to release this before the end of the month.

October playmaker 2013 Oct- C130 Boss