{"author_name":"t.kesgar","cat":"LD #28","comments":[],"epoch":1384559040,"likes":2,"metadata":{"p_key":"37663","p_author":"t.kesgar","p_authorkey":"28828","p_urlkey":"73277","p_title":"Pyan~~","p_cat":"LD #28","p_event":"LD28","p_time":"1384559040","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"28828","us_name":"t.kesgar","us_username":"t-kesgar","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>This is my PYAN (Post of Yet Another Newcomer).<\/p>\n <p>I&#8217;m a new one into Ludum Dare. I attempted to join LD #27, but turns out that you can&#8217;t make a game in 1 hour. Well, you can &#8212; creating a 2-player Tictactoe in C is easy.<\/p>\n <p>One little problem is I&#8217;ll have a college exam during LD. So, I need to develop a decent base code and tools in order to speed up &#8216;trivial&#8217; things like creating a user interface or creating sprites. I&#8217;m planning to use LibGDX (<a title=\"LibGDX Homepage\" href=\"http:\/\/libgdx.badlogicgames.com\/\">http:\/\/libgdx.badlogicgames.com\/<\/a>) and will focus with creating a 2D game. There&#8217;s this Unity 4.3 everyone mentions, but I guess I&#8217;ll be just fine with LibGDX which I have quite an experience. I don&#8217;t know about music, though. There&#8217;s this Sfxr and Bfxr for sound effects, but I haven&#8217;t found a decent plan for music.<\/p>\n <p>Thank you for reading, and sorry for the bad English, I&#8217;m not a natural English speaker. Heh.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld28\/\" rel=\"tag\">LD28<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/libgdx\/\" rel=\"tag\">libgdx<\/a><\/p>","time":"November 15th, 2013 6:44 pm","title":"Pyan~~"}