Turbo! Charity game jam

I’m finishing a game I made in ludum dare 27 called “there’s a hook”. The new version has completely new levels, textures, obstacles,mechanics, music and sounds. So basically huge changes. Looking back on my old code, it was terrible most of it ended up in one class being almost 1000 lines. I’m taking feedback from the ludum dare into consideration alot, such as being too hard, hard to understand how to progress further and completely removing the stupid effects which distracted the player. Not sure what to call this version yet

 

turbo_1