{"author_name":"Madball","cat":"MiniLD","comments":[],"epoch":1385909580,"likes":3,"metadata":{"p_key":"37618","p_author":"Madball","p_authorkey":"8370","p_urlkey":"73231","p_title":"Recovering, Day 2","p_cat":"MiniLD","p_event":"LD28","p_time":"1385909580","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"8370","us_name":"Madball","us_username":"madball","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>This time it&#8217;s not really recovering. Because I&#8217;ll make graphics, and I can&#8217;t say I could make good graphics before. So,<\/p>\n <p>&#8212;&#8212;&#8212;&#8212;&#8212; <del>Re<\/del>learning graphics &#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n <p>At first, I made a to-do list for graphics:<\/p>\n <ul>\n <li>Color scheme. I thought about making gray platforms, black void as walls, and gray fog for undiscovered territories. Quiet moody.<\/li>\n <li>Make player. You see it at 45 degrees, it can rotate in 4 directions.<\/li>\n <li>If possible, make walking anomation for player.<\/li>\n <li>Switches. It shouldn&#8217;t be difficult.<\/li>\n <li>Orbs (aka exits). Little black balls with smaller white balls orbiting them.<\/li>\n <li>Fog. Grey tiles which fade away as you discover them.<\/li>\n <li>Make some kind of tutorial. Text messages that will appear as you play.<\/li>\n <li>Main menu and stuff.<\/li>\n <\/ul>\n <p>(Hey, where did the spelling check button go?)<\/p>\n <p>The color scheme looked nice, but the fog was kinda bad, so I started from the fog. I decided to make the fog like that: initially, all undiscovered tiles are gray. But when I discover them, as I can&#8217;t just interpolate then to whatever I want, I switch them instatly and at the same time add a new fog tile, which will fade away with time.<\/p>\n <div id=\"attachment_300869\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/01\/recovering-day-2\/05screenshot3\/\" rel=\"attachment wp-att-300869\"><img class=\"size-full wp-image-300869\" alt=\"Here comes the fog!\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/05Screenshot3.png\" width=\"300\" height=\"240\" \/><\/a><p class=\"wp-caption-text\">Here comes the fog!<\/p><\/div>\n <p>Wow, it looks cool. Well, let&#8217;s go on.<\/p>\n <p>Next things I made were switches and orbs. I made both of them animated, and it was very interesting to do.<\/p>\n <div id=\"attachment_300870\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/01\/recovering-day-2\/06screenshot4\/\" rel=\"attachment wp-att-300870\"><img class=\"size-medium wp-image-300870\" alt=\"I like those animations)\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/06Screenshot4-300x300.png\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/06Screenshot4-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/06Screenshot4-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/06Screenshot4.png 340w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">I like those animations)<\/p><\/div>\n <p>Let&#8217;s make a player then! I imagine him knida squared (cubed?). After several minutes I managed to finish him. (Finish him!).<\/p>\n <div id=\"attachment_300871\" style=\"width: 106px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/01\/recovering-day-2\/07player\/\" rel=\"attachment wp-att-300871\"><img class=\"size-full wp-image-300871\" alt=\"What is it? I don't know.\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/07Player.png\" width=\"96\" height=\"32\" \/><\/a><p class=\"wp-caption-text\">The player<\/p><\/div>\n <p>Why does he look like that? Idk, I just wanted so.<\/p>\n <p>I didn&#8217;t animate him. Because my code is like cuonmoppltiicmaitzeedd. So, I finished graphics. Yay! Have a screenshot:<\/p>\n <div id=\"attachment_300872\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/01\/recovering-day-2\/08screenshot5\/\" rel=\"attachment wp-att-300872\"><img class=\"size-medium wp-image-300872\" alt=\"Done!\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/08Screenshot5-300x300.png\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/08Screenshot5-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/08Screenshot5-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/08Screenshot5.png 512w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Done!<\/p><\/div>\n <p>I decided to leave music for now and make some menus. And come up with a name of the game! So, here is an another to-do list I made:<\/p>\n <ul>\n <li>Make a tutorial.<\/li>\n <li>Come up with a name.<\/li>\n <li>Make a menu.<\/li>\n <li>Make an &#8220;you win&#8221; screen.<\/li>\n <\/ul>\n <p>Eventually, I didn&#8217;t make an &#8220;you win&#8221; screen. But I made some cool effects, and discovered some in the program I use. Nice!<\/p>\n <p>By the way, the name I chose is &#8220;By the Void&#8221;.<\/p>\n <p>Now the game is pretty much complete. Except it&#8217;s missing some atmospheric music.<\/p>\n <p>&#8212;&#8212;&#8212;&#8212;&#8212; Relearning composing &#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n <p>Abundant Music still doesn&#8217;t have any export excepting to midi. Sad&#8230;<\/p>\n <p>*Lookes (Listens?) through previously generated music* Bad luck&#8230; Nothing suitable&#8230;<\/p>\n <p>Well, actually, there is some a bit suitable music, but generating is too easy! And I&#8217;m here to warm up my skills! So, let&#8217;s compose some music ourselves!<\/p>\n <p>It didn&#8217;t took me long, but hey, I just made a 16-second loop!<\/p>\n <p>And then, an usual problem: converting WAV to MP3. I use Audacity, and when it converts, it leave a little pause at the begining. Eek! It ruines the rhythm when looped! Well, the solution I know is to chop off the end of the track, so the length remains the same. But you can still feel the bump. If anyone knows a solution, please tell me.<\/p>\n <p>&#8212;&#8212;&#8212;&#8212;&#8212; Results &#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n <p><em>What went good:<\/em><\/p>\n <ul>\n <li>I finished it in time!<\/li>\n <li>I made some good graphics!<\/li>\n <li>I made (I think) the game moody.<\/li>\n <\/ul>\n <p><em>What went wrong:<\/em><\/p>\n <ul>\n <li>Code. I even had some problems with it&#8217;s entanglement.<\/li>\n <li>I spent 48 hours, but made only one level. Well, I wasn&#8217;t really trying, but I need some serious warm-up to make it in time in December!<\/li>\n <li>The game isn&#8217;t very challenging. Well, the idea is years old.<\/li>\n <\/ul>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/minild-47\/?action=preview&amp;uid=8370\">Go play it!<\/a><\/p>","time":"December 1st, 2013 9:53 am","title":"Recovering, Day 2"}