{"author_name":"GravityScore","cat":"LD #28","comments":[],"epoch":1386857520,"likes":2,"metadata":{"p_key":"37206","p_author":"GravityScore","p_authorkey":"28875","p_urlkey":"72818","p_title":"I\u2019m in!","p_cat":"LD #28","p_event":"LD28","p_time":"1386857520","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"28875","us_name":"GravityScore","us_username":"gravityscore","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>First time. Looking forward to it. Never done anything like this, and only just started learning SDL this week. Finishing off a practice game now.<\/p>\n <p>Using:<\/p>\n <p><strong>Language:\u00a0<\/strong>C++<\/p>\n <p><b>Engine:\u00a0<\/b>SDL and my own custom library that I&#8217;m still adding finishing touches on. It&#8217;s likely to continue changing throughout the compo too.<\/p>\n <p><strong>IDE:<\/strong> Xcode 5. Still have to figure out how to port this to Windows and Linux.<\/p>\n <p><strong>Sound:\u00a0<\/strong>cfxr (mac version of bfxr) and Audacity<\/p>\n <p><strong>Graphics:\u00a0<\/strong>Photoshop<\/p>","time":"December 12th, 2013 9:12 am","title":"I\u2019m in!"}