{"author_name":"PockeTiger","cat":"LD #28","comments":[],"epoch":1386928320,"likes":1,"metadata":{"p_key":"37076","p_author":"PockeTiger","p_authorkey":"506392","p_urlkey":"72674","p_title":"I\u2019m in\u2026","p_cat":"LD #28","p_event":"LD28","p_time":"1386928320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"506392","us_name":"PockeTiger","us_username":"PockeTiger","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;m out of my mind&#8230; sort of&#8230;<\/p>\n <p>My very first game developer experience is still fresh (for Charity Game Jam 2), haunting me ever since&#8230; yet here I am&#8230;<\/p>\n <p>Alice&#8217;s World is buggy and I&#8217;m patching it up as my time lets me (sadly work keeps me from polishing much). There&#8217;s a handful of issues with my ISP at home as well but a friend can help me out probably in the time of need.<\/p>\n <p>Anyhow I found my first jam to be fun and painful at the same time. I&#8217;m very pleased that I was able to do something and while it&#8217;s far from perfect but I&#8217;ve learnt a lot from this small project and I&#8217;m pretty confident with a bit more time and research I&#8217;m gonna be able to polish Alice&#8217;s World up a bit and let people enjoy this tiny adventure. The development went as expected though &#8211; I made a lot of rookie mistakes.<\/p>\n <p>Nevertheless I&#8217;m gearing for LD28.<\/p>\n <ul>\n <li><strong>Engine:<\/strong> Unity 4.3 (2D toolset)<\/li>\n <li><strong>Graphics:<\/strong> Gimp<\/li>\n <li><strong>Code:<\/strong> C#<\/li>\n <li>A full table of white chocolate<\/li>\n <\/ul>\n <p>Hopefully in the weekend \u00a0I&#8217;ll be able to make it and also patch up Alice&#8217;s World. I&#8217;m pretty determined to do this so let it roll guys.<\/p>\n <p>~ Wishing Luck to Everyone on the Jam! ~ And peaceful Holidays to rest it up after the Chaos of this event. ~<\/p>","time":"December 13th, 2013 4:52 am","title":"I\u2019m in\u2026"}