{"author_name":"capnramses","cat":"LD #28","comments":[],"epoch":1386964500,"likes":1,"metadata":{"p_key":"36844","p_author":"capnramses","p_authorkey":"30024","p_urlkey":"72439","p_title":"going to go for webgl","p_cat":"LD #28","p_event":"LD28","p_time":"1386964500","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"30024","us_name":"capnramses","us_username":"capnramses","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>i&#8217;ve been using webgl at work for about a year so i it will be cool to try a little game.<\/p>\n <p>i&#8217;m just going to use base webgl from javascript and something simple in 2d. i think i&#8217;ll only have 1 day so i&#8217;ll have to be quick.<\/p>\n <p>i wrote a sprite-map font-renderer in javascript that might maybe be handy\u00a0<a href=\"http:\/\/antongerdelan.net\/blog\/font_rendering\/\">http:\/\/antongerdelan.net\/blog\/font_rendering\/<\/a><\/p>\n <p>and a bunch of regular opengl tutorials, so i&#8217;ll probably cut out snippets of shader code from there\u00a0<a href=\"http:\/\/antongerdelan.net\/opengl\/\">http:\/\/antongerdelan.net\/opengl\/<\/a><\/p>\n <p>other tools; nano, gimp (i have a wacom), audacity for some minimal sound effects. there won&#8217;t be any music<\/p>","time":"December 13th, 2013 2:55 pm","title":"going to go for webgl"}