{"author_name":"icefallgames","cat":"LD #28","comments":[],"epoch":1386975000,"likes":1,"metadata":{"p_key":"36713","p_author":"icefallgames","p_authorkey":"11319","p_urlkey":"72308","p_title":"I\u2019m in!","p_cat":"LD #28","p_event":"LD28","p_time":"1386975000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11319","us_name":"icefallgames","us_username":"icefallgames","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>This will be my 2nd Ludum Dare<\/p>\n <p>I&#8217;ll be using my sample project from this article as a code base:<\/p>\n <p><a href=\"http:\/\/www.gamedev.net\/page\/resources\/_\/technical\/game-programming\/case-study-bomberman-mechanics-in-an-entity-component-system-r3159\">http:\/\/www.gamedev.net\/page\/resources\/_\/technical\/game-programming\/case-study-bomberman-mechanics-in-an-entity-component-system-r3159<\/a><\/p>\n <p>It&#8217;s an entity-component framework I developed.<\/p>","time":"December 13th, 2013 5:50 pm","title":"I\u2019m in!"}