{"author_name":"Symmeteer","cat":"LD #28","comments":[],"epoch":1386978060,"likes":0,"metadata":{"p_key":"36643","p_author":"Symmeteer","p_authorkey":"18295","p_urlkey":"72238","p_title":"Q: What do you get when you cross \u201cI\u2019m\u201d + \u201cin\u201d?","p_cat":"LD #28","p_event":"LD28","p_time":"1386978060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18295","us_name":"Symmeteer","us_username":"symmeteer","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>A: My really bad attempt to humorize my &#8220;I&#8217;m in&#8221; post!<\/p>\n <p>&nbsp;<\/p>\n <p>So! I gave myself a goal, and if I finished it, I&#8217;d let myself do Ludum Dare. Well, I <em>just<\/em> finished it. So I&#8217;m in for the 48 hour compo!<\/p>\n <p>Tools: Javascript. Someday I&#8217;ll get out of this Javascript rut. It&#8217;s a nice rut to be stuck in because HTML is sort of platform independent.<\/p>\n <p><a href=\"http:\/\/dl.dropboxusercontent.com\/u\/107314069\/games\/ld28\/ld28_basecode.zip\">Here<\/a>\u00a0is my basecode (zipped files). It&#8217;s basically a game loop with objects that update &amp; draw on each frame, with a couple bells and whistles.<\/p>\n <p>I use GIMP for image-related stuff.<\/p>\n <p>I have never included sound in a game. Usually I don&#8217;t like sound in games &#8211; too distracting! But I realize that people like sound, so I&#8217;m going to try to incorporate something this time. I might record some stuff and use PreloadJS and SoundJS to incorporate it.<\/p>\n <p>OK, let&#8217;s get developing!<\/p>","time":"December 13th, 2013 6:41 pm","title":"Q: What do you get when you cross \u201cI\u2019m\u201d + \u201cin\u201d?"}