First timer!

I’ve thought a bit about the theme “You only get one” and have brainstormed many different ideas…  To  refine my decision, I’m trying to limit myself to thinking only of game conepts in which the traditional thinking would always give you a lot of stuff, but where the limitation of only having one thing would make the concept unique.  Since this is my first game, I’m going to keep it simple (simple art, simple engine, simple code, simple mechanics), but let the complexity and strategy arise out of that.  I’ve settled on remaking an age-old game (I won’t tell you which game until I submit) where the user now has only one controllable object…