Post #1 (No Title)
This will be my third Ludum Dare… I’m using it as an excuse to experiment with Unity/Futile, so I don’t expect to make it as far as if I was going with more familiar tools (i.e. Flash or iOS native).
Tools:
- Unity / Futile
- Photoshop, Illustrator
- TexturePacker
- Glyph Designer
Art:
- I have a license for the Oryx 16-bit fantasy sprites, so it’s super tempting to make use of it (http://oryxdesignlab.com/sprites/16-bit-fantasy-sprite-set)
Brainstorming
I sat down and started sketching around the theme, first just starting with numerals. It would be kind of cool to take the theme literally and do some sort of puzzle/physics game with numerals from around the world. I did a little digging and found this helpful page (http://www.omniglot.com/language/numerals.htm):
Ultimately I ruled that idea out… being a first time Unity user, I want to do something simple and non-physics-y.
After ruling out literal numerals, I started thinking about how I might do a card game around the theme. Could you do a CCG with only one card in your hand? That might be a bit much on the content front, so how about traditional card games? Poker with one card? The idea isn’t fully baked, but I like the idea of using poker cards. At the very least, rendering and dealing a deck and some cards will get my basic intro to Futile over with.
Not having any open source card art handy, besides brainstorming my first hour has been spent slicing up a public domain SVG into individual card pieces (which can be found at http://openclipart.org/detail/171444/white-oxygen-playing-card-faces-by-lone-coder-171444). I’m thinking some sort of faux-roguelike or dungeon battling game that users poker cards for attack and defense. Or maybe something with drafting…
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