{"author_name":"wulfdesign","cat":"LD #28","comments":[{"author_name":"taocayo","time":"December 13, 2013 11:34 pm","epoch":1386995640,"text":"Hi Larry!","spam":"N"}],"epoch":1386985860,"likes":1,"metadata":{"p_key":"36486","p_author":"wulfdesign","p_authorkey":"19657","p_urlkey":"72075","p_title":"Stellar Delusion : LD28 : You Only Get One!","p_cat":"LD #28","p_event":"LD28","p_time":"1386985860","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"19657","us_name":"wulfdesign","us_username":"wulfdesign","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Ludum Dare 28<br \/>\n December 13th-16th Weekend<br \/>\n Theme: You Only Get One<\/p>\n <p>didn&#8217;t really schedule time for this one<br \/>\n figured I&#8217;d take a look<br \/>\n to see what I could come up with<br \/>\n and if inspired put maybe 4-8hrs into it.<\/p>\n <p>You Only Get One&#8230;<br \/>\n of what&#8230;?<br \/>\n life?<br \/>\n Planet?<br \/>\n Chance?<\/p>\n <p>after the last Ludum Dare in the Seattle area<br \/>\n we had a get together and showed off the games we made.<br \/>\n one in particular had a social, conscious theme to it.<br \/>\n to raise awareness and make a point, yet have a little fun.<br \/>\n kind of liked that idea, but how could I do that.<\/p>\n <p>I&#8217;ve been involved in a few ecological, technology, and some non-profits the past several years.<br \/>\n and have a few pet projects that I think are important<br \/>\n that we should be working on globally.<br \/>\n game dev is suppose to be sort of a break from it,<br \/>\n but could any of these be made into a fun game in 72hrs?<\/p>\n <p>3d Printing&#8230;. maybe&#8230;<\/p>\n <p>BioChar&#8230;nope<\/p>\n <p>Enclosed Self Sustaining Closed Loop Ecosystems&#8230; nope..<\/p>\n <p>Asteroid threat to all life on earth,<br \/>\n or at least our civilization and higher life forms&#8230;. maybe&#8230;!<\/p>\n <p>So<br \/>\n one planet, one chance, one life&#8230;.<br \/>\n protect the earth from the asteroid threat&#8230;<\/p>\n <p>Been tinkering around with Stencyl and rapid game prototyping a few months back with my previous LD27 entry.<br \/>\n and working\/playing with a space adventure RPG concept the past year&#8230;<br \/>\n so can use some of the assets and experience I&#8217;ve learned from that to create a mini level<br \/>\n maybe in a few hours or so&#8230;<br \/>\n if not too complex.<br \/>\n so here goes.<\/p>\n <p>Stellar Delusion : LD28 : You Only Get One!<br \/>\n Tools:<br \/>\n IDE &#8211; Build Environment &#8211; Stencyl (2.2)<br \/>\n Build with &#8211; new fry&#8217;s cheap ass Win8 laptop<br \/>\n Run Platform &#8211; Flash &#8211; Web<br \/>\n System &#8211; Mac, Win, Linux<br \/>\n Graphics &#8211; Inkscape, Paint.Net<br \/>\n Graphics source (other)- web (jpl, nasa).<\/p>\n <p>we&#8217;ll see if I can muster getting something out&#8230;<\/p>\n <p>Game Play &#8211; tbd (forthcoming)<\/p>\n <p>Larry James<br \/>\n Wulf Design Studios<br \/>\n http:\/\/www.facebook.com\/WulfDesignStudios<\/p>\n <p>8:30 pm start<br \/>\n Game Play<br \/>\n Defend Earth from Asteroid Threat<br \/>\n Fly ship in space,<br \/>\n Earth, Ship, Asteroids have gravity interaction that pull on each other.<\/p>\n <p>threat detection satellite indicates asteroid threat imenet.<br \/>\n HUD radar shows threat location,<br \/>\n fly to asteroid and safely deflect trajectory.<br \/>\n don&#8217;t run out of fuel,<br \/>\n don&#8217;t crash into Space Rockz!<br \/>\n don&#8217;t allow Space Rockz to crash into earth.<br \/>\n enemies&#8230;.<br \/>\n The Big One, meteor swarm, comet,<\/p>\n <p>Mission One.<br \/>\n flyout and check on rock.<br \/>\n plant tracking beacon.<\/p>\n <p>Trajectory Deflector<br \/>\n Gravity Tractor<br \/>\n Grapple<br \/>\n big cadabooom!<\/p>\n <p>Game ReName: Stellar Delusion &#8211; Space Rockz!<\/p>\n <p>Game Assets Needed:<br \/>\n Ship (anim for thrust) &#8211; done from assets<br \/>\n Earth &#8211; NASA or JPL &#8211; need to do &#8211; done (WikiMedia Commons)<br \/>\n Sun &#8211; Done (Nasa)<br \/>\n Moon &#8211; Done (Wikimedia Commons)<br \/>\n Asteroid(s) &#8211; NASA or JPL &#8211; need to do (also render with POV-Ray)<br \/>\n Satellite (maybe)<br \/>\n Tracking Beacon (maybe)<br \/>\n Stars background<\/p>\n <p>Code Needed: 2d Gravity for n-bodies (head hurty)<\/p>\n <p>Scene &#8211; Earth, Moon (maybe). asteroid, ship.<\/p>\n <p>HUD: distance to target, size, number, etc. fuel.<br \/>\n Radar: all on map.<\/p>\n <p>8:45pm<\/p>\n <p>ok, got Sun, Earth, and Moon images cut down and into useable form for sprites<br \/>\n took old 5 ship image anim stills and imported all into stencyl<\/p>\n <p>9:45pm<br \/>\n add collisions, ship animations sequences, and thruster controls.<br \/>\n play around with game a bit take screenshot.<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-13-22.11.06.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-13-22.11.06-300x168.png\" alt=\"Screenshot 2013-12-13 22.11.06\" width=\"300\" height=\"168\" class=\"alignnone size-medium wp-image-309376\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-13-22.11.06-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-13-22.11.06-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>10:20pm<br \/>\n need to take break and think where this is going..<br \/>\n having planets collision detection on (and not just a sensor)<br \/>\n hmm&#8230;makes it so you can actually land on them&#8230;(or an asteroid for that matter).<br \/>\n having them so they are immovable makes them a planet.<br \/>\n need to add localized gravity (this is the headache that will prob be difficult to work out)<br \/>\n post and take break for night&#8230;<br \/>\n unless I can&#8217;t sleep and really want to tackle gravity&#8230;<\/p>\n <p>or background image&#8230;<br \/>\n The Milky Way panorama<br \/>\n here is a test one from<br \/>\n http:\/\/www.eso.org\/public\/images\/eso0932a\/<br \/>\n turns out AWESOME!<\/p>\n <p>11pm.<\/p>\n <p>A bit more playtesting,<br \/>\n screen resize and screen shot.<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-13-23.13.14.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-13-23.13.14-300x168.png\" alt=\"Screenshot 2013-12-13 23.13.14\" width=\"300\" height=\"168\" class=\"alignnone size-medium wp-image-309377\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-13-23.13.14-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-13-23.13.14-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Playtest&#8230;<br \/>\n http:\/\/www.stencyl.com\/game\/play\/23112<br \/>\n controls are arrow keys for left,right,foward, and reverse thrust.<br \/>\n no gravity yet&#8230;<br \/>\n planet collisions are on&#8230;<br \/>\n no asteroids yet&#8230;<br \/>\n considering it&#8217;s only 3hrs work not to bad start.<br \/>\n mostly spent finding the right images and editing them down.<\/p>\n <p>10:30pm Sat..<br \/>\n didn&#8217;t get around to working on things more late on saturday.<br \/>\n grabbed and edited asteroid image from a JPL site and added to game.<br \/>\n collision detection now on for ship and asteroid which has a far larger mass than<br \/>\n your ship. slightly random starting velocity, direction, and rotation.<br \/>\n played around with actor placement. liking the new wrap around the inner solar system at the sun&#8230;<br \/>\n and no collision with the sun&#8230;<br \/>\n still need gravity&#8230;<\/p>\n <p>(btw scaled collison bounds are not working correctly and I have no idea why&#8230;<br \/>\n so everthing must remain the same size for now)<\/p>\n <p>12:45pm Sat night. done for the night.<\/p>\n <p>9PM &#8211; 12am Sunday&#8230;<br \/>\n yep, gravity certainly was a pain. had to go back through some old code I did months back to figure it out.<\/p>\n <p>got gravity functioning between asteroid and earth farily decently.<br \/>\n may have to tweak it later, but fairly realistic for radial gravity between 2 bodies.<br \/>\n need to add interaction between ship later if I have time.<\/p>\n <p>as it stands it&#8217;s more of a gravity simulator and space flying demo that is partially finished.<br \/>\n (with pretty art assess)&#8230;<\/p>\n <p>so guess the working name is still<br \/>\n Stellar Delusion &#8211; LD28 &#8211; You Only Get One&#8230; Planet!<br \/>\n game jam entry here<br \/>\n http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&#038;uid=19657<\/p>\n <p>12am -2am Sunday night&#8230;<br \/>\n couple of hours playtesting,<br \/>\n just hanging around flying through space<br \/>\n and watching the giant rock tumble past the earth&#8230;<br \/>\n noticed distance numbers between planetary bodies where off a bit&#8230; dug through the code and fixed (half distance of sprites from centers calculation was not done right).<br \/>\n now shows negative distance meaning it&#8217;s crossing earth&#8217;s path&#8230;<br \/>\n getting some good ideas on where to expand from here&#8230;<br \/>\n hopefully more time to implement before end of Jam monday.<br \/>\n nite all.<\/p>\n <p>3pm &#8211; 6pm Monday.<br \/>\n got in a couple more hours before the end of the jam to add failure to protect from impact alert, and restart scene&#8230;<br \/>\n would be nice to add&#8230; close call in a particularly close planetary shave&#8230; or minor, and major impact depending on how bad the hit was&#8230;<\/p>\n <p>now off to the post Ludum Dare 28 Meetup to show it off and see what everyone else did locally.<\/p>\n <p>-L<\/p>","time":"December 13th, 2013 8:51 pm","title":"Stellar Delusion : LD28 : You Only Get One!"}