Planning beforehand

So, I have planned the game. Not like “the game will be like that”, but fully. You can read my previous post to see what’s going on.

There are several important people you can speak with. I planned every dialogue, but I won’t tell it.

For each person you have two or three options: ask, persuade, and give information. The last one is not guaranteed. The first two options start a mini-game. I made a scheme that explains them.

Scheme smaller

click to zoom

So, discovering only makes persuading simpler. But persuading is more important, it changes your relationships or gives you information (which you can tell with the third option).

The game has two endings.

Okay, enough planning for now, let’s code!

My stream: http://www.twitch.tv/Rodzos.

Journal: http://dl.dropboxusercontent.com/u/53633853/LD28.txt.