You Only Get One CHANCE TO BREAK OUT OF PRISON!
So we are six hours into this thing
We planned for a while to do a game about corruption because we’d assume that theme would win. Turns out the theme was going to be You Only Get One.

A curious room configuration
This was a tough theme, we poked and prodded the idea and thought of what things you normally get one of. Virginity came up. The thought of having “one shot” at something is also interesting, like games that normally have more than one moves, but reduced to single moves, for example a sword fight in which you can only perform one attack.
We arrived at a “one chance / one shot” premise of a prison break. You spend 90% of the game gathering intelligence and choosing what item you want to take with you (you only get one item!) and the day before your execution, you must break out of prison by bribing guards, causing distraction, picking locks, and so on. Lots of inspiration to draw from, like Shawshank Redemption, Prison Break, Escape Plan, etc.

This.. this is not any better!
My partner @Twincannon was busy making tilesets and icon graphics. Termi cooked up the prisoner sprite. I’ve been busy writing the collision detection code and just hooked up some better looking room and hallways generation.
Tomorrow, I have to write out the day-to-day prisoner activities, as well as some npc walking routines, and hopefully end the day with items.
Follow our progress @mflux @twincannon on twitter and we live stream this the whole time http://twitch.tv/punyhumangames