{"author_name":"argontus","cat":"LD #28","comments":[],"epoch":1387012860,"likes":1,"metadata":{"p_key":"36191","p_author":"argontus","p_authorkey":"505095","p_urlkey":"71778","p_title":"Good morning! Or\u2026 afternoon\u2026","p_cat":"LD #28","p_event":"LD28","p_time":"1387012860","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"505095","us_name":"argontus","us_username":"argontus","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Ahoy sailors!<\/p>\n <p>&nbsp;<\/p>\n <p>Nice so see so much activity here already! The theme was revealed at 4 am in Finland, so my first hours were sweet (I think I dreamt of some delicious cinnamon pastry at some point) but not so productive &#8211; after a hard-working week I don&#8217;t get up very early, even if it means losing a few hours of productivity <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <div style=\"width: 158px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/honeybakery.fi\/wp-content\/uploads\/2013\/11\/kanelipitko.png\"><img class=\" \" alt=\"\" src=\"http:\/\/honeybakery.fi\/wp-content\/uploads\/2013\/11\/kanelipitko.png\" width=\"148\" height=\"148\" \/><\/a><p class=\"wp-caption-text\">I should make a game about cinnamon pastry.<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>Now that I&#8217;m finally more or less awake, it&#8217;s time to get rolling! I think I&#8217;ve got my idea down &#8211; it&#8217;ll be a short but sweet RPG where <strong>you can only ever loot one thing<\/strong>. There will be a boss and after that you&#8217;ll be awarded points that will be calculated from these components:<\/p>\n <ul>\n <li>\u00a0the time it took you to complete the game<\/li>\n <li>overkill damage (the leftover damage of a killing blow)<\/li>\n <li>amount of killed enemies<\/li>\n <li>amount of player HP left<\/li>\n <li>the value of your loot &#8211; you could skip getting a helpful combat item and instead take a surefire point boost<\/li>\n <\/ul>\n <p>Now that&#8217;s the starting point, I will probably narrow it down a lot. Also the balancing might be too time-consuming, we&#8217;ll see&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pickone.jpg\"><img class=\"aligncenter size-medium wp-image-310190\" alt=\"pickone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pickone-300x208.jpg\" width=\"300\" height=\"208\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pickone-300x208.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pickone-550x381.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pickone.jpg 578w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>My roadmap for today will be this:<\/p>\n <ol>\n <li>I&#8217;ll start with a simple screen with the player that can be moved.<\/li>\n <li>Add an enemy, implement HP and damage actions.<\/li>\n <li>Add an &#8220;inventory&#8221; of one possible item that can have a visual representation and some stat<\/li>\n <li>Make the enemy drop the item<\/li>\n <li>IMPLEMENT BOSS FIGHT LOL!!! &#8230;I might not have time for a proper boss fight so I&#8217;ll go with a bigger enemy that has more HP and more damage, and see if I have time to code more gimmicks to the fight.<\/li>\n <\/ol>\n <p>After that (if I manage to get it done at all) I&#8217;ll focus on drawing some graphics and making or using CC-licensed sounds\/music.<\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;ll make the game in Java using <a href=\"http:\/\/libgdx.badlogicgames.com\/\">LibGDX<\/a>. I thought about using Unity, but I&#8217;m afraid I might end up learning the new 2D stuff for the whole weekend. I&#8217;ve been lately getting into libgdx and at the moment I think it requires the least amount of time spent in learning the ropes &#8211; C++ and SFML are also nice but with Eclipse I get to cut the amount of time spent in boilerplate code by a lot. Also, libgdx provides a desktop, Android and browser build with the same base code, so that&#8217;s very nice.<\/p>\n <p>For graphics I&#8217;ll use Photoshop, sounds not yet sure (might end up getting CC-licensed stuff since I don&#8217;t have a lot of experience with sounds and music) and for fonts and stuff I&#8217;ll use <a href=\"http:\/\/renderhjs.net\/shoebox\/\">Shoebox<\/a>.<\/p>\n <p>&nbsp;<\/p>\n <p>Allright, time to get started! Happy Ludum Dare everyone!<\/p>","time":"December 14th, 2013 4:21 am","title":"Good morning! Or\u2026 afternoon\u2026"}