{"author_name":"GibTreaty","cat":"LD #28","comments":[],"epoch":1387014240,"likes":0,"metadata":{"p_key":"36179","p_author":"GibTreaty","p_authorkey":"504697","p_urlkey":"71765","p_title":"Day One Over","p_cat":"LD #28","p_event":"LD28","p_time":"1387014240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504697","us_name":"GibTreaty","us_username":"GibTreaty","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>So this is basically the end of day one for me. I&#8217;ve basically got my proof of concept out there. To start out with it looks like a good idea, you get a selection of grenades and have to complete each level with only one of them. I&#8217;m going to make it so the other grenade types have to be unlocked first. First though, I need to decide what level design I want to go for. Realistic or something completely different. I do want to do something a bit like portal where each level adds to some sort of a story.<\/p>\n <p><a title=\"Grenade Blast 'Em\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=11975\" target=\"_blank\">Grenade Blast &#8216;Em<\/a><\/p>","time":"December 14th, 2013 4:44 am","title":"Day One Over"}