{"author_name":"Wirtualnosc","cat":"LD #28","comments":[],"epoch":1387023660,"likes":1,"metadata":{"p_key":"36067","p_author":"Wirtualnosc","p_authorkey":"3133","p_urlkey":"71649","p_title":"Tilesets and water","p_cat":"LD #28","p_event":"LD28","p_time":"1387023660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3133","us_name":"Wirtualnosc","us_username":"wirtualnosc","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;ve been working on some tilesets and water.<br \/>\n <img src=\"http:\/\/puu.sh\/5MiU2.png\" alt=\"A base!\" \/><br \/>\n Water works very well, tweaking player&#8217;s physics for it was pretty easy this time. As for tileset, it may seem like it doesn&#8217;t give a lot of variations, but I&#8217;ve been focusing on underground tiles more so far.<br \/>\n <img src=\"http:\/\/puu.sh\/5MiUU.png\" alt=\"Underground Tileset\" \/><br \/>\n I know, I&#8217;m not a great artist, but it&#8217;s better than nothing, I guess? ;P<\/p>","time":"December 14th, 2013 7:21 am","title":"Tilesets and water"}