{"author_name":"lilinx","cat":"LD #28","comments":[],"epoch":1387034460,"likes":0,"metadata":{"p_key":"35925","p_author":"lilinx","p_authorkey":"28339","p_urlkey":"71506","p_title":"Taking a break","p_cat":"LD #28","p_event":"LD28","p_time":"1387034460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"28339","us_name":"lilinx","us_username":"lilinx","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>What I want to do is pretty clear now&#8230; I&#8217;m very admirative of people saying they have coded game physics and this kind of things today. I use construct 2. I am making a game that will probably be called <strong>YOGO SUBMARINES\u00a0<\/strong>or something of this taste. I&#8217;m working with Construct 2 and that&#8217;s all I need. As I said, I have no talent whatsoever for graphical work so it looks terrible, so far I&#8217;m mostly setting up the gameplay mechanics.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screenshot12.jpg\"><img class=\"size-medium wp-image-311667 aligncenter\" alt=\"screenshot1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screenshot12-300x224.jpg\" width=\"300\" height=\"224\" \/><\/a><\/p>","time":"December 14th, 2013 10:21 am","title":"Taking a break"}