Cooper 32 vs. Doctor Dynamo: Director’s Cut

Untitled

Some would call it a “Post Compo Release” and in fact, that’s what it is. Many people seemed to have trouble with the extremely high difficulty level and some other annoyances in the game, so I simplified some of the really hard jumps, added more script sequences that guide you on the right way if you wander off in the wrong direction and made the guards less annoying. I also more than doubled the number of checkpoints along the way, so if you make a mistake, you don’t have to start all over!

The post compo release is linked from the entry page of the game.