{"author_name":"Scipio Xaos","cat":"LD #28","comments":[],"epoch":1387074180,"likes":0,"metadata":{"p_key":"35497","p_author":"Scipio Xaos","p_authorkey":"7742","p_urlkey":"71064","p_title":"Update 3:  A lot of coding has been done!","p_cat":"LD #28","p_event":"LD28","p_time":"1387074180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7742","us_name":"Scipio Xaos","us_username":"scipio-xaos","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>We&#8217;re well on our way to having something playable, if a bit ugly. \u00a0 We got a lot of the foundation code down. \u00a0A working (but horrid looking) ui, input for the gameplay, level renderer. \u00a0Things are going good and Monday night is definitely a feasible target.<\/p>\n <p>I have run into a bit of a bug with the key press \/ release code.. \u00a0Seems to automatically release the key for some reason resulting in the animation for the character not playing out correctly&#8230; \u00a0This is currently the most glaring bug out of all the code completed..<\/p>\n <p>One of my brothers has sadly dropped from the team. \u00a0For now, at least, he&#8217;s not able to help us complete the project. \u00a0Still, it&#8217;s looking like we might have something complete, if lacking polish, by tomorrow night.<\/p>\n <p>As for now, I&#8217;m off to recharge my batteries and tackle the problem again in the morning. \u00a0Night all.<\/p>","time":"December 14th, 2013 9:23 pm","title":"Update 3:  A lot of coding has been done!"}