I’m about ready to…
… finish the third level and call it done. At the start I rushed the game mechanics more than I should’ve and it’s becoming tiring to work with. There’s 5 hours left, yes, but with what I’ve got that’s not a whole lot to make it much better than it already is minus extra gamplay (which admitedly would make the game make more sense, but it’s summed up in the “How To Play” menu that you’re supposed to figure it out on your own anyway). I also wanted to make the keys mappable, but I went ahead and threw that as another “You Only Get On” item: only one key config.
The game needs a name, maybe better graphics, then I’ll call my first Ludum Dare done and start getting prepared to do better on the next ond c: