{"author_name":"Miasmir","cat":"LD #28","comments":[],"epoch":1387148520,"likes":0,"metadata":{"p_key":"34862","p_author":"Miasmir","p_authorkey":"3924","p_urlkey":"70414","p_title":"That\u2019s all, folks","p_cat":"LD #28","p_event":"LD28","p_time":"1387148520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3924","us_name":"Miasmir","us_username":"miasmir","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Total time breakdown:<\/p>\n <ul>\n <li>16 hours sleep;<\/li>\n <li>10 hours schedule conflicts;<\/li>\n <li>10 hours trying to make continuous collision detection work;<\/li>\n <li>4 hours making SFML even link;<\/li>\n <li>8 hours making a game<\/li>\n <\/ul>\n <p>The collision detection is OK.\u00a0 It doesn&#8217;t let you inside the solid things.\u00a0 What actually happens when you collide with something is so irritatingly non-deterministic that I added extra randomness as a perverse joke.<\/p>\n <p>I should have made a level editor.\u00a0 If you look inside the level.lvl file (it&#8217;s plaintext) you might be surprised to learn that I wrote that by hand.\u00a0 Or perhaps you&#8217;ve come to expect such obstinate foolishness from me.\u00a0 Pretty sure I could have made a better level and a level editor in less total time than it took to do that.<\/p>\n <p>I am very glad that I did this.\u00a0 I needed it.<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2013 6:02 pm","title":"That\u2019s all, folks"}