{"author_name":"Antylum","cat":"LD #28","comments":[{"author_name":"","time":"December 16, 2013 4:26 am","epoch":1387185960,"text":"Depends on the rest of the game &amp; game resolution.<br \/>\n Isn&#8217;t the man\/woman in the middle a bit thin?","spam":"N"},{"author_name":"Antylum","time":"December 16, 2013 4:31 am","epoch":1387186260,"text":"Yes, too thin)<br \/>\n Of course, game must have same resolution for all graphics","spam":"N"},{"author_name":"Suese","time":"December 16, 2013 4:34 am","epoch":1387186440,"text":"We&#8217;ve been discussing the &#8220;Uncanny Valley&#8221; on chat.  Basically, I&#8217;m having a problem where my game looks so good people expect too much from it.","spam":"N"}],"epoch":1387183860,"likes":3,"metadata":{"p_key":"34645","p_author":"Antylum","p_authorkey":"18596","p_urlkey":"70194","p_title":"Evolution of pixelArt. Space game","p_cat":"LD #28","p_event":"LD28","p_time":"1387183860","p_likes":"3","p_comments":"3","p_status":"UPD5","us_key":"18596","us_name":"Antylum","us_username":"antylum","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pixelArtEvolution1.png\"><img class=\"alignnone size-medium wp-image-320002\" alt=\"pixelArtEvolution\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pixelArtEvolution1-300x181.png\" width=\"300\" height=\"181\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pixelArtEvolution1-300x181.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pixelArtEvolution1.png 380w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>What looks better? \u00a0And what is easier to animate(I think it&#8217;s or 1 or 3)?<\/p>","time":"December 16th, 2013 3:51 am","title":"Evolution of pixelArt. Space game"}