{"author_name":"auto_suggestion","cat":"LD #28","comments":[],"epoch":1387749000,"likes":1,"metadata":{"p_key":"34130","p_author":"auto_suggestion","p_authorkey":"24942","p_urlkey":"69675","p_title":"Fishbowl: a post mortem","p_cat":"LD #28","p_event":"LD28","p_time":"1387749000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"24942","us_name":"auto_suggestion","us_username":"auto_suggestion","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Hey LD community!<\/p>\n <p>I wrote a post-mortem (a reflection of my development process) of my game on my blog; I&#8217;d appreciate it greatly if you hopped\u00a0<a href=\"http:\/\/ayyang.com\/blog\/2013\/ludum-dare-28-post-mortem\/\">over there<\/a> and read it! I figured posting the whole thing here would unnecessarily fill the front page with my gibberish. For now, enjoy this screenshot from my game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=24942\">Fishbowl<\/a> &#8212;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/yog1key_1.png\"><img class=\"alignnone size-large wp-image-325750\" alt=\"yog1key_1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/yog1key_1-550x461.png\" width=\"550\" height=\"461\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/yog1key_1-300x251.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/yog1key_1-550x461.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/yog1key_1.png 656w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 22nd, 2013 4:50 pm","title":"Fishbowl: a post mortem"}