{"author_name":"HuvaaKoodia","cat":"LD #28","comments":[],"epoch":1389033900,"likes":0,"metadata":{"p_key":"34012","p_author":"HuvaaKoodia","p_authorkey":"21836","p_urlkey":"69556","p_title":"20 days later, still untitled.","p_cat":"LD #28","p_event":"LD28","p_time":"1389033900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21836","us_name":"HuvaaKoodia","us_username":"\/author\/huvaakoodia\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Been working on the project a bit.<\/p>\n <p>Certain obstacles hindered my progress (holidays, games, overall winter laziness), but I&#8217;m relatively ok with the current state of things. It&#8217;s not feature complete and not even winnable at the moment, basically a prototype of sorts.<\/p>\n <p>The interesting challenge for me in this project is implementing a data driven system, I&#8217;ve been working on for many a month, to a real game for the first time.<\/p>\n <p>That also ate some time from adding game features, as I had to create additional functionality for\u00a0said system and rewire existing code around.<\/p>\n <p>Lot&#8217;s of fun, as always, and once again LD further cements my jamming philosophy.<\/p>\n <p>It&#8217;s not about adhering to a terrible theme, but rather starting an interesting project for future development.<\/p>","time":"January 6th, 2014 1:45 pm","title":"20 days later, still untitled."}